― Shannon Hale
Writing can be very hard when you start with a blank page. I love this quote to help me get started.
In this blog, Laura discusses math, science, and technology along with the cultural role of scientists. Also there are a lot of funny links.
― Shannon Hale
Writing can be very hard when you start with a blank page. I love this quote to help me get started.
As the article points out, this new algorithm may only be used in a limited setting, as hardware implementation constraints dictate. But in cryptography or scientific computing, one may need to multiply extremely large numbers, and the hardware overhead of transferring to an on-chip FFT implementation may become worthwhile. The article itself points out that even the relative computational cost of multiplication versus addition has changed at the hardware level.
That said, the new algorithm achieves what people believe is the lower bound for multiplicative computations. Now on to proving that it is, indeed, the lower bound.
From the article:
On March 18, two researchers described the fastest method ever discovered for multiplying two very large numbers. The paper marks the culmination of a long-running search to find the most efficient procedure for performing one of the most basic operations in math....
In 1971 Arnold Schönhage and Volker Strassen published a method capable of multiplying large numbers in n × log n × log(log n) multiplicative steps, where log n is the logarithm of n. For two 1-billion-digit numbers, Karatsuba’s method would require about 165 trillion additional steps.
Schönhage and Strassen’s method, which is how computers multiply huge numbers, had two other important long-term consequences. First, it introduced the use of a technique from the field of signal processing called a fast Fourier transform. The technique has been the basis for every fast multiplication algorithm since.
Second, in that same paper Schönhage and Strassen conjectured that there should be an even faster algorithm than the one they found — a method that needs only n × log n single-digit operations — and that such an algorithm would be the fastest possible. Their conjecture was based on a hunch that an operation as fundamental as multiplication must have a limit more elegant than n × log n × log(log n).
“It was kind of a general consensus that multiplication is such an important basic operation that, just from an aesthetic point of view, such an important operation requires a nice complexity bound,” Fürer said. “From general experience the mathematics of basic things at the end always turns out to be elegant.”
Schönhage and Strassen’s ungainly n × log n × log(log n) method held on for 36 years. In 2007 Fürer beat it and the floodgates opened. Over the past decade, mathematicians have found successively faster multiplication algorithms, each of which has inched closer to n × log n, without quite reaching it. Then last month, Harvey and van der Hoeven got there.
Their method is a refinement of the major work that came before them. It splits up digits, uses an improved version of the fast Fourier transform, and takes advantage of other advances made over the past forty years. “We use [the fast Fourier transform] in a much more violent way, use it several times instead of a single time, and replace even more multiplications with additions and subtractions,” van der Hoeven said.
I love the visualization. This is taking a single feature for each player -- at what level they are playing -- and visualizing its change over time with bouncing balls. It's not clear to me if the balls spend time at each relevant level, or if they just drop to the "current" or "final" level that the player achieved. The level is discretized, so this also allows for clear visualization. You can see that high school rank is correlated with final level -- but it's not perfect, and indeed the visualizations with lower-ranked players are also enlightening.
I'm looking forward to seeing where our Michigan players end up in the next few years and beyond!
"While ARDA is effective working with sample data, according to three studies including one published in the Journal of the American Medical Association, a recent visit to a hospital in India where it is being tested showed it can struggle with images taken in field clinics. Often they are of such poor quality that the Google tool stops short of producing a diagnosis—an obstacle that ARDA researchers are trying to overcome.
"The stakes are high. If diabetic retinopathy is caught early it can be kept at bay through monitoring and management of the diabetes, said R. Kim, an Indian ophthalmologist who runs the Aravind Eye Hospital in Madurai, Tamil Nadu, where Google is testing ARDA. More advanced stages need laser surgery that can stop progression. If it isn’t treated, the condition can cause blindness."
and later in the article:
"If Google allowed the algorithm to make a diagnosis from blurred images, it could miss small lesions that appear in the early stages of the condition, she said. Google must decide how bad an image can be before ARDA refuses to grade it. “It’s a trade-off. We want them to be able to use cameras that are a little harder to use but at some point it should move into something where it is ungradable,” Dr. Peng said."
This seems like an ideal setting for active learning, where the algorithm could request input from doctors when analyzing certain images. The algorithm should also train on blurrier or lower-quality but doctor-labeled images, so that it can learn some of the higher-level features that are indicative of retinopathy.
Still, props to all the companies working hard to improve the health of people around the world. It's a long road and I'm excited people are starting down it.